


Question: How are we supposed to prevent these lags manually?Īnswer: We need a custom renderer for Worms Armageddon. Disabling LandInVRAM inproves this to 7 FPS, but still hard to play.

Once you start a match, the in-game process will run at 2 FPS, pausing through every second. Also, a slow frontend issue persists here (the built-in fix won't help). The problem here is that the "real" window is in the front of the graphical one, making the frontend messy. The problem is that WA's frontend (menu system) is coded in a specific way that it consists of two windows: the graphical one (that you see and work with), and the "real" one (aka Windows 'Controls'), which listens to mouse and its position, and which is made of these white gaps like you said. Hi! I've ran Windows 8 Release Preview on two real machines, and got the same issues you mentioned ().įirst, the Windows 8 RP and RTM run all old games in a 32-bit virtual window (no palette distortion anymore, and delete wkColorFix.).
